> ## Documentation Index
> Fetch the complete documentation index at: https://docs.macroware.cc/llms.txt
> Use this file to discover all available pages before exploring further.

# Auto Blender Tab

> All features under the auto blender tab

## Blender Queue

<Accordion title="Queue" icon="list-dropdown">
  This dropdown contains all active items in the queue. If you wish to remove an item, simply click on it and it will be removed from the queue.
</Accordion>

## Blend Material

<AccordionGroup>
  <Accordion title="Blend" icon="fingerprint">
    This button will add the selected item below into the blender queue.
  </Accordion>

  <Accordion title="Material" icon="list-dropdown">
    This setting allows the player to select the material to blend.
  </Accordion>

  <Accordion title="Material Quantity" icon="slider">
    This setting allows the player to select the quantity of the material they want to blend.
  </Accordion>
</AccordionGroup>

## Auto Blender Settings

<AccordionGroup>
  <Accordion title="Auto Blender" icon="toggle-large-off">
    This feature will blend items at the blender. They will be automatically collected once completed.
  </Accordion>

  <Accordion title="Use Tickets" icon="toggle-large-off">
    This setting will use tickets to complete blends instead of waiting the duration.
  </Accordion>

  <Accordion title="Quantity Method" icon="list-dropdown">
    This dropdown allows the player to select the quantity method for auto blender.

    Options:

    * Blender Quantity - Simply blends the number of items in the queue
    * Amount in Inventory - When time, it will blend the difference between the queue and the amount in the player's inventory. (i.e. 200 in queue, 100 in inventory -> 100 items blended)
    * Amount in Inventory (Preserve) - Works the same way as amount in inventory but completed items will not be removed from the queue.
  </Accordion>

  <Accordion title="⭐ Do Queue In Order" icon="toggle-large-off">
    This setting will cause the queue to be completed in order. Items will not be skipped when the player cannot afford them.

    <Note>
      This feature requires premium.
    </Note>
  </Accordion>
</AccordionGroup>
